Project work: 3D Assets
The aim of this module project was to create 3D models and textures from scratch using modelling and sculpting techniques. A minimum of 2 models with one being a hard surface/inorganic model and the other being a character/organic model was required. The software used were Maya, ZBrush and Substance Painter which were all covered in this module. Starting with the hard surface model, I decided to do a simple helicopter model in Maya. Given below are the reference images collected through PureRef: In Maya, I started off with a polygon sphere for the body then attached a cylinder for the tail and propellor base, following which I extruded the remaining parts. After grouping all the parts together, I created the UV map by slicing uneven projections and unwrapping the UV shell. I used Arnold aiStandardSurface shader to obtain metallic texture with colour and specular. Then I created a Turntable animation and rendered for 5 seconds (1-120 frames) with the Arnold shaders and ...