Weeks 5&6: Sculpting and Retopology
Week 5 In this week, we continued exploring sculpting in ZBrush and were assigned the task of sculpting lips. I started off with a Dynamesh Polysphere, then used the “Clay Brush” to create the primary shape of the lips. Then I subdivided the model to add details such as the parting of the lips, smile lines and creases near the corners of the mouth. This was overall a fairly difficult process for me, but I watched this tutorial below to help me improve. Week 6 In this week, we were introduced to the concept of retopology. It's a step after sculpting where a model's polygonal mesh is recreated to obtain a cleaner layout for the purpose of UV mapping and texturing. In Maya, the model is set to 'Live object' first, then the 'QuadDraw' tool is used to click points as vertices and shift+click to create polygon face. Holding down ctrl+click inserts an edge loop in between the polygon faces. Self-critique While trying to create a smooth topology for the whole face, I ...